The gamer one
BITLETICS
Gamers who want their offline life to feed their gaming life
- Platform iOS and Android, launching Q2/Q3 2026
- Style Real-world activity to in-game rewards
- Free or paid Free at launch, optional Premium
- Best for Gamers who want their offline life to feed their gaming life
Activity earns XP inside BITLETICS. You spend that XP on real in-game rewards: skins, currency, boosts, and limited items inside your favourite games. Nobody is doing this except BITLETICS.
The thing that makes BITLETICS different is the reward. Zombies Run rewards you with story. Habitica rewards you with character XP. Strava rewards you with crowns. Pokemon GO rewards you only inside Pokemon GO. BITLETICS rewards you inside the games you were going to play tonight anyway.
Two reward paths, side by side
The first is the XP loop: your activity earns XP inside BITLETICS, and you spend that XP on rewards inside your favourite games. The second is activity challenges: a studio sets a goal, you complete it, the item lands directly in your game account.
What counts as activity
30+ activity types are tracked, plus general health metrics like sleep, heart rate zones, and recovery. A cyclist who never walks gets credit. A weightlifter who never runs gets credit. Someone whose biggest win this week was finally sleeping eight hours gets credit. That breadth is the unlock for gamers, who almost never have a single repeatable training plan.
| What counts |
Examples |
| Cardio |
Running, cycling, swimming, hiking, walking |
| Strength and movement |
Gym sessions, yoga, mobility, calisthenics |
| Health |
Sleep, heart rate zones, recovery |
Free vs Premium, honestly
Free tier: any 2 of 7 days count toward XP (your pick). Premium: every day counts. The cap is real, just weekly instead of daily. There is no surprise paywall on top.
The one-line pitch
Gaming rewards for the effort you put into becoming your best self in real life. The core promise is the loop: real-life effort, in-game loot in the games you already play.